Motion graphic designer / 3D branding / visual systems

Motion Design

Calvin Zhang / Selected Portfolio
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Demo Reel / 16:9 Video
PREDIT
CZ-00COUNT 04
AI GENERATORREF / CZ-SELECTED
UE5REALTIME
3D MOTIONFORMAT / FILM
AECOMPOSITE
C4DTOOLS
MOTION GRAPHICSWEB / SOCIAL
WORK001 / SELECTED
PRJ-001STATUS / LIVE SYSTEM
F1 Branding motion still F1 Branding motion still
F1 Branding motion still F1 Branding motion still

F1 Branding

More Than Speed explores Formula 1 as a system of strategy, control, data, and precision visualizing the tension between mechanical performance, split-second decisions, and the invisible forces behind racing.

  • Category Brand System
  • Year 2026
  • Tools C4D / AE / Redshift
  • Role Concept / Art Direction / 3D Motion Design
REF-F1-001
PRJ-002STATUS / DESIGN LOCK
CoMotion 2026 motion still CoMotion 2026 motion still
CoMotion 2026 motion still CoMotion 2026 motion still

CoMotion 2026

A conference launch package built around modular energy systems, combining abstract 3D motion, clean interface panels, and rhythmic reveal timing to visualize transformation, connection, and collective creative momentum.

  • Category Event Identity
  • Year 2026
  • Tools C4D / AE
  • Role Animation / Design Development
REF-COMO-026
PRJ-003STATUS / ON AIR
PRIME SKIN motion still PRIME SKIN motion still
PRIME SKIN motion still PRIME SKIN motion still

PRIME SKIN

A fan-made Valorant Prime Sheriff skin concept, reimagining the Prime visual language through original 3D modeling, crystalline materials, and cinematic motion inspired by the official Prime trailer aesthetics.

  • Category Product Campaign
  • Year 2024
  • Tools C4D / AE
  • Role Concept / 3D Modeling / Motion Design
REF-PSKIN-03
PRJ-004STATUS / TREATMENT
Title Sequence WE motion still Title Sequence WE motion still
Title Sequence WE motion still Title Sequence WE motion still

Title Sequence_ <WE>

A conceptual title sequence for We, using transparent materials, rigid Soviet-inspired architecture, and cold UI systems to visualize surveillance, privacy loss, and oppression through excessive order.

  • Category Title Sequence
  • Year 2026
  • Tools C4D / AE
  • Role Concept / Graphics / Motion Design
REF-WE-004
PRJ-005STATUS / WORLD CUP
EWC Branding motion still
EWC Branding social post EWC Branding social post
EWC Branding social post EWC Branding social post EWC Branding social post EWC Branding social post

EWC BRANDING

A group branding project for EWC 2026, using refracted light, transparent geometry, and dynamic cube transformations to express global esports energy, unity, competition, and futuristic visual identity.

  • Category Broadcast Branding
  • Year 2025
  • Tools AE
  • Role Motion Design
REF-EWC-005
PRJ-006STATUS / PROMO
DesignSpring motion still DesignSpring motion still
DesignSpring motion still DesignSpring motion still

Design Spring PROMO

A promotion video for DesignSpring, using measured compositions, material textures, and motion graphics to present contemporary Chinese design as a structured, evolving cultural and visual system.

  • Category Concept Art
  • Year 2025
  • Tools AE
  • Role Concept / Design / Animation
REF-SPRING-06
PRJ-007STATUS / CAMPAIGN
Greenpeace PSA motion still Greenpeace PSA motion still
Greenpeace PSA motion still Greenpeace PSA motion still

Greenpeace PSA

A public-service animation exploring environmental damage through contrast, placing organic natural forms against rigid grids, measurements, and technical systems to reveal how human intervention reshapes and restricts nature.

  • Category PSA Campaign
  • Year 2026
  • Tools AE
  • Role Motion Design
REF-GP-007
PRJ-008STATUS / CONCEPT
The Ritual of Ascension motion still The Ritual of Ascension motion still
The Ritual of Ascension motion still The Ritual of Ascension motion still

The Ritual of Ascension

A museum promotion concept inspired by Sanxingdui, using 3D motion graphics to reimagine ancient artifacts, ritual symbolism, and mysterious cultural memory for a contemporary visual audience.

  • Category Film Concept
  • Year 2024
  • Tools UE5
  • Role Concept / 3D Motion Design
REF-ASC-008
PRJ-009STATUS / RESEARCH
De-anthropocentrism motion still De-anthropocentrism motion still
De-anthropocentrism motion still De-anthropocentrism motion still

De-anthropocentrism

A 3D concept art piece reflecting on ecological crisis and artificial intelligence, using symbolic hybrid forms to question human dominance, technological ambition, and the fading reverence for nature.

  • Category Concept Art
  • Year 2024
  • Tools UE5
  • Role Concept / 3D Motion Design
REF-DEANTH-09

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About Me

Yingzhou Zhang | Calvin

Motion Grahic Designer

Undergraduate: Michigan State University | Major in Media & Information

Graduate: Savannah Colloege of Art and Design | Major in Motion Media Design

Motion Designer specializing in design-driven animation, visual systems, and temporal composition. I focus on using motion, typography, and hierarchy as design tools to structure information and guide perception over time. Experienced in developing concept-led motion pieces with Cinema 4D, After Effects, and Unreal Engine, emphasizing pacing, structure, and intentional design decisions.

Yingzhou Zhang portrait